Page 1 of 3
Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Thu Nov 24, 2011 2:04 am
by SMMDigital
I've posted the first of a multi-part tutorial on making signals for Railworks. The tut covers basic-moderate techniques for getting a SafeTran V20 3-light target signal into the game. These techniques can be applied to any signal you may wish to make.
I posted the tutorial to the SMM site because it is full of very large photos. But, I don't have a message board, so if Mr. Hawk will allow, we can discuss questions, options, and suggestions here in this thread.
The site is
http://www.smmdigital.net/makingsignalJust a quick update: The signal scripts from the RS Wiki are fubar. I had to copy the LUAs from the Kuju US assets folder to make it work properly. I informed SMM of this and the tutorial will be updated in the near future. - Admin
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Thu Nov 24, 2011 2:33 am
by PapaXpress
Thanks Jerry, between this tutorial and the one GreatNortherner gave me I have a several nights worth of study ahead of me, but its going to be well worth it.
I also noticed that the example you used was for the signals I need on my route. Will you be releasing them?
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Thu Nov 24, 2011 3:13 am
by SMMDigital
Yes, once it is done, I will add the signal to the SafeTran package I already have out. I will be adding the post tutorial in a few days.
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sat Nov 26, 2011 1:24 am
by SMMDigital
Part 2 of the Signal Tutorial, The Post, is now up and ready for your inspection.
http://www.smmdigital.net/makingsignal2
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sat Nov 26, 2011 7:09 am
by micaelcorleone
Thanks for the nice tutorial Jerry.
Would somebody here please be so firendly to make this sticky? Please. Thank you.

Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sat Nov 26, 2011 11:40 am
by Csxgp38-2
Great tutorial, now if only there was one for us Sketchup users.
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sat Nov 26, 2011 1:12 pm
by PapaXpress
Actually its Jerry's tutorial that is finally making 3DC click in my head. I am going to make an effort to use 3DC without SU.
Don't get me wrong. I love SU, but with all the cleanup work I have to afterward because it didn't export well to DXF, I feel I am just loosing the time that I was hoping to save.
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sat Nov 26, 2011 5:59 pm
by SCLALINE
Thank You Jerry :)
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sat Nov 26, 2011 10:31 pm
by PapaXpress
SCLALINE wrote:Thank You Jerry :)
Double that.
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sun Nov 27, 2011 8:32 pm
by SMMDigital
Just a heads up: before the next tutorial section is released, you will need the Kuju Signal source files. They are available from the Railsumulator Wiki, Section 3: Signaling. The download is about 40mb.
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Sun Nov 27, 2011 9:11 pm
by SCLALINE
is there a link
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Mon Nov 28, 2011 1:10 am
by PapaXpress
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Mon Nov 28, 2011 12:54 pm
by PapaXpress
Another question (some were in PMs). I am working on another model based on your tutorial. I place a cylinder, turn it 90 deg, yada-yada, I get it into the asset editor and its turned face down, as if step 1 was completely ignored.
Also, I am adding a lens to this model. I am following the same steps that you have shown for adding the aspect color to the light. But in game the lens component is not showing up with the rest of the model.
Any ideas?
DitchLight01.jpg
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Mon Nov 28, 2011 8:22 pm
by SMMDigital
That is an issue i've run into from time to time using 3DC, and I think it's a program bug. Most of the time, it's from grouping objects together and 3DC gets confused and takes the original group orientation into account instead of the new orientation. Whatever the reason, the Normalize Groups plugin usually fixes the problem. I've also had to move the entire object to coordinate 0,0,0, then Normalize to zero everything out, and move the object back to its original position. As a last resort, i've copied the entire asset, pasted in a completely new Scene, and that seemed to fix the orientation problem.
Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Posted:
Tue Nov 29, 2011 2:54 am
by PapaXpress
Normalize Groups did the trick, thanks.
Also got the lens to show but now I need to find out how to make it light up.
