by raptorengineer » Fri Mar 26, 2021 12:55 pm
well it seems to have fixed it self.
but it baffles me cause few days ago i made tunnel and the pivot point would be at 0 in y.x.z points then i rotate the tunnel so it facing the Y axis and the edge of object is on red line. then make new blueprint file and set everything up but once i go in to the preview mode it didn't show up. so i did some adjustments and still nothing. so i stated all over again making tunnel cause maybe it bad coding in object. so i repeated what i did but i try something different i didn't rotate object to y axis and kept it on axis it stated out but move it so object edge is on line. and it showed up in blueprint preview as what you saw in first pic.
so now i try rotating object to y axis and adjusted it and it worked all of sudden. i think it hit or miss on this version of blender and you made have to start all over again on project if it doesn't show up right.
it not fist time this has happen.
long time ago i made house and imported in to train simulator but lighting on face of object didn't work like it be black, but the inside of house would be bright. but if i flip the face of object in blender then import it in to the game the outside house walled show transparent in game. so i started all over again from ground up and it worked. like you can see the wall textures when the sun hit it. and i was using blender 2.79.
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