Thanks for the info. But, this seems more like a walk across a rickety old wooden bridge in order to get the end result. As in complicated.
Here's what I just read on trainsim.com. It's from an 2009 post. Link
https://www.trainsim.com/vbts/showthrea ... lora/page2. Obviously the image can be enlarged by clicking on it.
Alph.jpg
I'm not sure how it interprets the alpha channels associated with the textures here. I cannot even get a milk bottle to show. I am totally perplexed as to how the pathing works. Apparently it seems ideal to put these textures in the Terrain folder, not the textures subfolder. That's about all I know about these. Has anyone else here created their own procedural flora and got it to show?
I'd be interested to know how. Thanks.
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