so i found a post from 2010 about signals.
viewtopic.php?f=17&t=1264&start=15now since i'm making dwarf signal i guess i would follow same thing at pointed out on post there.
Make Post
- Make Head - Position head in same place you want it on your post in RW before exporting. Follow Trainguys' heirarchy to the letter, or it won't work.
- Blueprint Post as a regular scenery object.
- Blueprint Head as an Animated Scenery Object. You do not need an .IA (pre-BAN) file.
- Make a Signal Blueprint with the Post as the primary IGS asset. The head will be a Child asset, and will refer to the Head.xml file.
- Export
- Place in Railworks.
but looking at Animated Scenery Object blueprint there an animad ID i have no clue what that is.