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Shaders that require Normal maps

Unread postPosted: Mon May 13, 2019 9:43 pm
by deathworm42
Please anyone let me know how to apply a normal map on Trainbumpspec.fx in 3ds max?
Please tell me the procedure.Is it same like applying the diffuse texture?(apply material and show in viewport)
I can't figure it out. **!!bang!!**
OR
do we have to make some changes in UV arguments?
please tell me the total procedure

Shaders that require Normal maps

Unread postPosted: Tue May 14, 2019 3:22 pm
by RailWorkshop