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Creating signals from scratch

Unread postPosted: Fri Mar 08, 2019 5:35 am
by SAR704
Would anyone know if there are there any tutorials around the place that detail such a process? I am looking to possibly create some South Australian left sided semaphore signals.

I know it isn't like creating a static scenery object, but if anybody here has done this, or knows of any guides around the place, feel more than free to post please.

Cheers

Creating signals from scratch

Unread postPosted: Fri Mar 08, 2019 11:25 am
by RailWorkshop

Re: Creating signals from scratch

Unread postPosted: Sun Mar 10, 2019 5:15 am
by SAR704
Thanks for the link, it's appreciated. Wasn't aware of such a guide existing.

Re: Creating signals from scratch

Unread postPosted: Tue May 21, 2019 2:22 am
by JacobmottAussie
I need some help with creating signals. I don't know what to do. I have created the actual models on blender and exported them to ts2019, but there aren't any animations.

I need help with this.

Re: Creating signals from scratch

Unread postPosted: Tue May 21, 2019 2:07 pm
by Chacal
Try the link two posts above your own.

Re: Creating signals from scratch

Unread postPosted: Tue May 21, 2019 7:19 pm
by JacobmottAussie
Chacal wrote:Try the link two posts above your own.



I will try these out.

Thanks

Re: Creating signals from scratch

Unread postPosted: Fri May 24, 2019 12:24 am
by SAR704
So I have found a tutorial created by PapaExpress which explains how to animate objects in 3DC which is quite useful.

But the current problem is that I am not sure how to move the axis within a part to get it to the desirable position. The axis recentred itself following the import from TSM, and I need to be able to put it back where it was.

Is there a way to do this in 3D Crafter 8? I've been searching the web for a solution for over 20 minutes, but with nothing found.

Thanks