For some reason, I keep seeing these white edges on a creek bed loft I've created. The loft isn't that flash, but I'm just wondering if there's way to prevent it from being visible. It wasn't part of the texture, it just shows up on it's own.
Is there a fix for this annoyance? I have used the standard LoftTexDiffTrans.fx shader. Here's some evidence of this occurring.
And yes, I am aware of the discoloration with the horizon. Edit - Replacing the TimeOfDay folder with the one from the other route fixed this.