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Strange edges appearing on a loft

Unread postPosted: Sun Dec 02, 2018 4:42 am
by SAR704
For some reason, I keep seeing these white edges on a creek bed loft I've created. The loft isn't that flash, but I'm just wondering if there's way to prevent it from being visible. It wasn't part of the texture, it just shows up on it's own.

Is there a fix for this annoyance? I have used the standard LoftTexDiffTrans.fx shader. Here's some evidence of this occurring.

Img.jpg


And yes, I am aware of the discoloration with the horizon. Edit - Replacing the TimeOfDay folder with the one from the other route fixed this.

Re: Strange edges appearing on a loft

Unread postPosted: Sun Dec 02, 2018 7:33 am
by SAR704
And speaking of lofts, I also wish to ask the following. Are alpha channels with masks instead of selections able to actually render in TS?

Re: Strange edges appearing on a loft

Unread postPosted: Sun Jan 13, 2019 11:47 pm
by savv_nz
Bumping an older topic I know, but I would suggest the white bleed you are getting on your loft edges is because your 'background' in whatever texture you're using is white. Try setting it to the average colour of the roadway and it'll likely disappear.

Re: Strange edges appearing on a loft

Unread postPosted: Mon Jan 14, 2019 10:13 pm
by SAR704
I didn't even think of this. Thanks for pointing it out. The white 'wrapping' has disappeared after adjusting it.

I'm still unsure as to how to get edge like those on the ScaleRoad lofts to render in my ones though. I have no idea what kind of alpha channel/mask one needs.