by wacampbell » Fri Nov 16, 2018 9:17 am
Make your 'lamp' as a regular model ( not a loft ) and export the .igs.
Create a Procedural Shape Blueprint for it. If you intend to also place the middle geometry item in the editor as stand alone scenery, you can use a SceneryBlueprint instead. But in your case I think the Procedural Shape Blueprint is right.
Then add the Procedural Shape Blueprint id to your tunnel loft as the middle geometry.
Wayne Campbell