Ok, gents and ladies, I am stumped. I have been trying to modify a few HSC road files to accomodate some new textures and naming.
As you can see by the images, the road on the left is the one in question. It is different in texture from its mate with traffic in that its texture is drawn from some other source. And, if you look at the source xmls that produces these two road lofts, they are identical except the traffic version has the reference link to the traffic file. This means they are using the same .xsec file to produce the shape and thus should be using the same texture.
Ok, before we go through all the ins and outs of producing a working bin file, I have these processes covered before I start the simulator:
1. I ran the xml files through the Serz.exe, which produced a .bin file of the same name for each.
2. I made certain I had the proper .xsec and texture files were within their proper folders
3. I cleared all .pak files.
4. I cleared the cache files, just in case.
5. I made certain I placed the proper roads within the Editor and, of course, saved the edit.
6. I restarted the simulator.
7. Went to the proper place to view the roads.
8. NO JOY!!
So, I am totally lost as to why this is happening being that both xml files were made from the same original. I did try something, I temporarily disabled the texture for this road .xsec file within the HSC folders of the same names, and what happens is the No Traffic road shows the yellow/black missing texture warning and the trafficed version show no texture at all. Totally weird in my book.
The question is, What did I do wrong? Hopefully, someone can help. Hey, you said one should only ask if they need answers....lol.