Screwing Off in Max Again

Tips and discussion about scenery creation for RailWorks.

Screwing Off in Max Again

Unread postby RailWanderer » Sun Dec 24, 2017 1:59 pm

I made these in a couple hours just playing around in Max & Photoshop. I will probably make more clutter objects for stations and elsewhere as a package, thinking two wheeled dollies, and cargo carts from the 19th & early 20th centuries to match the barrels or kegs, if you wish.

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Re: Screwing Off in Max Again

Unread postby AmericanSteam » Sun Dec 24, 2017 3:44 pm

Looks good. !!*ok*!!
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Re: Screwing Off in Max Again

Unread postby ET44C4 » Sun Dec 24, 2017 4:08 pm

Very nice! More clutter items are always welcome. **!!bow!!**
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Needed Something to Move the Barrels

Unread postby RailWanderer » Tue Dec 26, 2017 5:20 am

My next addition to the clutter package, needed something to move the barrels. So, I made the 2 wheel truck from an old image, maybe 6 hours work total, 3d model and texture.

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Re: Screwing Off in Max Again

Unread postby jpetersjr » Wed Dec 27, 2017 3:12 pm

Can you also do some freeware waste barrels.


Image


Can add that to your set of clutter items.


I can also think of a new luggage cart, and maybe some luggage.
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Re: Screwing Off in Max Again

Unread postby RailWanderer » Wed Dec 27, 2017 4:47 pm

jpetersjr wrote:Can you also do some freeware waste barrels.

Can add that to your set of clutter items.


I can also think of a new luggage cart, and maybe some luggage.

This package will be steam/diesel crossover years and earlier.

The Cart is in the works:
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Update on Station Clutter-Station Cargo Cart

Unread postby RailWanderer » Sat Dec 30, 2017 10:32 am

10 hours work so far, just need to do the hard part now, the texturing. Not too bad for an amateur I think...... *!lol!*

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Re: Screwing Off in Max Again

Unread postby slick204 » Sat Dec 30, 2017 11:45 am

They look great to me. Nice work! *!!thnx!!*
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Re: Screwing Off in Max Again

Unread postby GERUNIMO625 » Sat Dec 30, 2017 4:38 pm

Man, I could have a barrell of fun with these! Har, har !!bang!!

The luggage carts, the whole shebang looks great!
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Re: Screwing Off in Max Again

Unread postby RailWanderer » Sat Dec 30, 2017 5:55 pm

Thanks guys for the Kudos, I hope to release this package after the first of the year. Not sure when as I still want to include more objects in the package, but its a start. Glad you are enjoying the images anyway..... !!*ok*!!
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Re: Screwing Off in Max Again

Unread postby ET44C4 » Sat Dec 30, 2017 7:39 pm

Yes, they are very nice. Thank you! !*cheers*!
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Re: Screwing Off in Max Again

Unread postby jpetersjr » Sat Dec 30, 2017 11:02 pm

That is looking good, can't wait to see it textured.
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Texturing of Cart Done

Unread postby RailWanderer » Sun Dec 31, 2017 9:02 pm

Ok, I think I have the Station Cart done in regards to texturing it, now for some crates and luggage. Got it done just before the little party we are having tonight........HAPPY NEW YEAR Everyone !!...... !*cheers*!

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Re: Texturing of Cart Done

Unread postby jpetersjr » Mon Jan 01, 2018 10:08 am

RailWanderer wrote:Ok, I think I have the Station Cart done in regards to texturing it, now for some crates and luggage. Got it done just before the little party we are having tonight........HAPPY NEW YEAR Everyone !!...... !*cheers*!

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That does look great, but why is the handle embedded in the ground.
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Re: Texturing of Cart Done

Unread postby RailWanderer » Mon Jan 01, 2018 10:34 am

jpetersjr wrote:
That does look great, but why is the handle embedded in the ground.


Jon, the handle had a counter weight on it (the black metal shoe at the opposite end from the operator) that allowed the handle to go to an upright position, it also acted as a makeshift brake. The handle would be moved to the full verticle position, which brought the front wheels off the surface slightly and the handle bore the weight of the front axle, thus allowing the cart to stay in its position, an early safety brake, so to speak.
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