mrennie wrote:Where exactly have you placed the .ace files? They should be in the textures folder
mrennie wrote:Just a hunch ... try removing the space from the pathname (I'm not sure if it matters, but I never use spaces in my pathnames because they're known to cause problems with some programmes that stop parsing when they encounter a space).
TheKman wrote:mrennie wrote:Just a hunch ... try removing the space from the pathname (I'm not sure if it matters, but I never use spaces in my pathnames because they're known to cause problems with some programmes that stop parsing when they encounter a space).
That could be indeed the problem. The ACE files need to be in DOS 8.3 format. (8 characters or less)
The file name has a space and is longer than 8 letters.
I'll rename the file, export and try another blueprint.
TheKman wrote:
You helped me out when I first started building stuff for TS. Would you be willing to take a look at everything and tell me what's wrong?? I still have your email address.
mrennie wrote:I just realised that you've put the scenery blueprint in the wrong place. You put it directly into your Scenery folder, when it should have gone into the "WPY Roundhouse" folder, so that the "Textures" folder is directly below the folder containing the blueprint. In your case, the texture folder (with the .ace files) is three levels below, which doesn't work.
I found another problem in the files you emailed me. The clue was in the error message given by 3DCrafter when (after importing the .3ds) I exported the model to .igs format. 3DC said "This export may be invalid due to a group exceeding the maximum number (24) of child groups". It is indeed invalid, and even if you manage to build it without errors, the model will be invisible.
When you import the .3ds model, every individual object gets put into a separate group, so you end up with as many such groups as there are objects. So, the first thing you should do is to select all the objects (in your model, they're all called "Mesh...something") and then drag them all into a single group (or click on the "group" button in the Properties and Information pane, which will group all the selected objects together). After that, you can export them to the .igs format successfully.
TheKman wrote:
I did select all the objects and I then hit the group button at it grouped. However when I clicked on "Create unique names" under plugins it said nothing had been renamed so I wonder if that's an issue as well.
TheKman wrote:mrennie, is this the way the folders have to be put together? (Pic enclosed)
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