For reference I want to be able to have setups similar to this:
Source - railfanguides.us/ns/raleigh
(Note the signals on the gantry with 1-3-2 and 3-3-2 aspect setups)
Hack wrote:The older Rail Simulator tech docs should have most of what is needed. However, a few (very) basic points...
- You'll need to have your own development folder within the Source directory of TS, such as Trainguy9512 or similar. There, you'll create additional folders for your add-on's models and textures. Look in the TS assets folder for examples.
- Each object needs to be properly named within the scene. Signals require their own naming (light objects) so they can be called from within the scripts.
- Textures needs to be in either ACE or DDS formats before exporting from Blender and should be contained with their own folder in the directory where the model is exported to.
- Each item will need a blueprint to select within the game. Signals will require additional scripts referenced within the blueprint to function. These need to be present at the time the model is exported from the Blueprint editor to TS.
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