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Solid Modeler Conversion in 3d Canvas

Unread postPosted: Tue Feb 15, 2011 1:19 pm
by hminky
I worked in the Engineering field and used Pro Engineer for solid modeling. Models made in ProE and other engineering programs can be imported into "artsy" modelers but the models have a whole bunch of polys.

Image

That is a cattle loader I developed in ProE to make a "live" model for my old On30 Pacific Coast Air Line Railway. It has 2886 polys after importing an STL model into 3d Canvas8. I developed the model in ProE Wildfire Student Edition-Personal Use.

After consolidating the faces in 3d Canvas the models were down to 810 polys:

The Trainz import forgive the texturing:

Image

The MSTS import:

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Still working on the RailWorks install. Took about two minutes for the other sims.

Hope that helps someone
Harold

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Tue Feb 15, 2011 5:13 pm
by RedWhistle
Very nice. !!*ok*!! I could definitely use such an asset. Given my limited understanding of 3D modelling tools... sounds like a pretty advanced export/import technique you've got going there.

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Tue Feb 15, 2011 8:31 pm
by Trainguy76
Hi, what are you having issues with for the RailWorks version?

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Tue Feb 15, 2011 8:46 pm
by hminky
Trainguy76 wrote:Hi, what are you having issues with for the RailWorks version?

The usual unfriendly Railworks system, I have had very poor results getting anything into Railworks. The others take two minutes. If I was a comspiracy theorist I would say it is difficult to sell their DLC.

Harold

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Tue Feb 15, 2011 8:59 pm
by Trainguy76
That doesn't really help for finding what you are doing wrong.

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Wed Feb 16, 2011 2:45 pm
by hminky
Got it to work, left the category box as "uncategorized". Put a different texture thinking that was the problem. D-oh! does only take two minutes.

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Need to work out the size issues on importing the STL into 3d Canvas.

So easy a caveman can do it.
Harold

Edit: Back when I was buildin' model trains I bought the Evan Designs Model Builder for making paper buildings. This was the texture from their sample building.

Image

For the paint shop challenged it has possibilities.

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Fri Feb 18, 2011 4:17 am
by Paddingtonbear
Hi,

Having said the following...
hminky wrote:The usual unfriendly Railworks system, I have had very poor results getting anything into Railworks. The others take two minutes. If I was a comspiracy theorist I would say it is difficult to sell their DLC.
Harold


And the reality being....

hminky wrote:Got it to work, left the category box as "uncategorized". Put a different texture thinking that was the problem. D-oh! does only take two minutes.
Need to work out the size issues on importing the STL into 3d Canvas.
So easy a caveman can do it.
Harold.........


Dont you think it would be a polite thing to at least say that human error and not RW was the true cause.

Ross
NZ

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Fri Feb 18, 2011 7:22 am
by hminky
No, I stand by my first statement. I have yet to get a Railway Vehicle to work in RailSimulator or RailWorks. The labyrinth that is the BluePrint editor is a mess. !*hp*!

Having a category, "uncategorised", that results in a model not to show up in the game is really not polite. !*don-know!*

Harold

Re: Solid Modeler Conversion in 3d Canvas

Unread postPosted: Fri Feb 18, 2011 8:56 am
by Trainguy76
Harold,

Give me a few days and I may have something to help you.