AirCoaster wrote:Second Question: Is there a concise tutorial on the production of a blueprint for a scenery object?
AirCoaster wrote:Hi Folks,
First question: What is the big mystery with producing a scenery object in TS?
Second Question: Is there a concise tutorial on the production of a blueprint for a scenery object?
I have followed mostly all of the tutorials that are currently in my libraries and after doing so, I am a bit more confused than when I started the idea of creating objects for my personal railroad. I know how to use 3D Crafter for making the 3D model. I made an *.ace file using the save format through Photoshop CS6 and placed it in the Source\Developer\Product\Scenery\Structure\textures folder. I also produced a *.IGS file for my simple model. I then used the Blueprint2 tool to try to produce a blueprint for the object which failed. As you can see from the images below.
What am I doing wrong, following so many different tutorials on this process has just confused me altogether, am I to use only *.ace files or conversions of *.dds to *.TgPcDx? All my polygons have been textured.
Please don't PM me, but post your replies here as other may benefit from them too.
AirCoaster wrote:Ok, here's my first attempt at a multi-shaped textured object in the sim. Not bad for my first try in this sim. It still needs work and I need to learn about the shaders in this sim, but I will get there eventually with help from you folks here. I have learned a lot just from what you folks have told me. Don't hold back, I am enjoying this.
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