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Shader transparencey question

Unread postPosted: Tue Aug 19, 2014 10:42 pm
by dogrokket
Let's say I wanted to make a window pane by placing an image with an alpha channel on a plane object. What is the best shader to use? BlendATex works fairly well, but it blurs when it's against the sky. TrainBasicObjectDiffuse.fx may work, but I haven't figured something out there. This isn't a loft object, so I'm not sure if a loft shader would be appropriate. any suggestions?

Re: Shader transparencey question

Unread postPosted: Tue Aug 19, 2014 11:20 pm
by dogrokket
Answered my own question... *!lol!* Use TrainBasicObjectDiffuse.fx and in the blender exporter, set alpha test channel to 1. booyah..

Re: Shader transparencey question

Unread postPosted: Tue Aug 19, 2014 11:44 pm
by Bananarama

Re: Shader transparencey question

Unread postPosted: Wed Aug 20, 2014 12:38 am
by dogrokket
Hack wrote:http://the-art-of-rws.blogspot.com/2009/11/shaders-and-kuju-materials-trainglassfx.html

:D

Thanks for the reminder Hack! CRS has set in...