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Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Sat Jun 21, 2014 10:15 pm
by jpetersjr
Alright, I need to tell you that I need to learn how to make a traffic ribbon and I'd like to ask if anyone knows how to make one.

I want to make a traffic ribbon for my 60's vehicles for in the B&M route a friend and I am working on.

Also, if anyone knows of a good tutorial on how to do this that would help a ton if you could point me in the direction of one. Also and how to select a select few of vehicles to make a traffic ribbon with and to leave the unwanted vehicles out.


We could use this so when the Riverland Line is finished the cars will be driving on the streets instead of just sitting there as still life looking unrealistic.
!*hp*!

Can anyone help me with this.


...Cheers...


Jpetersjr

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Fri Jun 27, 2014 7:28 pm
by ricksan
Perhaps.
Step One. Most routes have traffic managers. They're usually in the Scenery\ Procedural folder. Open a few up and study them.
Step Two. Create a Traffic controller blueprint in the Blueprint Editor, insert values in it, export and see what happens.
Step Three. Adjust the blueprint values until you get results more or less in keeping with what you are looking for.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Thu Jul 03, 2014 3:35 am
by dogrokket
JP, you can't waste those vehicles in parking lots! First step is making a vehicle property blueprint.
vehprop.jpeg

Most of the parameters are self explanatory. Each vehicle has to have one, if you want to use it in a traffic ribbon. Save that. I assume that you have a road blueprint. If you don't, I will send you a two lane US road procedural. PM me.
roadbp.jpeg

This is going to reference your traffic manager BP, as you can see. The Traffic manager BP is pretty simple:
TMBP.jpeg


So in summary, you need three different Blueprint files (BTW, all these are well explained in the TS developer docs):
1. The vehicle properties blueprint, with the population (how many you want to show up), the speed, and the lane change probability, which is just fluff. Important- this is not the scenery BP for the geometry for the vehicle!
2. The road BP, which has the igs file of the procedural road and the reference to the all important traffic manager BP, which invites the particular vehicles to your road (under the vehicle models tab.
3. The Traffic Manager BP, which defines the lane width, density of traffic and a few other unimportant default variables.

In other words, you can have a vehicle blueprint, which you already have, or else they wouldn't show up, and you can have a procedural road blueprint, which merely allows you to lay a road down in the game, which won't necessarily have any traffic on it, until you tell it to. You tell it to do this with the traffic manager BP. This BP can be used for different 'road ribbons', if you want it to do so. In other words, you can make a one lane dirt road or a six lane highway with the same traffic manager BP. Hope this helps.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Thu Jul 03, 2014 8:11 am
by RAILSOHIO
I will be watching this thread for progress. I am simulating the mid 70's,and these modern vehicles just wont do.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Thu Jul 03, 2014 9:23 am
by robbit
I will be watching this thread for progress as well.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Thu Jul 03, 2014 10:28 am
by buzz456
Not that this conversation can not continue but you all realize that the guy who started this has apparently left the room?

viewtopic.php?f=6&t=11611

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Thu Jul 03, 2014 3:07 pm
by RAILSOHIO
I did see he was loosing his internet,I thought there might be others interested in the technique. If not,there is great info from Rick to get it started.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Sat Jul 05, 2014 9:01 am
by jpetersjr
I'm still around, I'm going to try to trasfer the vehicles into a traffic ribbon this weekend for use on the route.

I hope Bob will be ready for even more work on the route though because it will mean that he'll have to clear the roads for driving vehicles.


Also, can you also do that without a road blueprint so you can simply lay your traffic ribbon on an already existing road, such as one of the 3D Trains roads, or possibly if ever, one I might somehow make from scratch.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Sat Jul 12, 2014 10:03 pm
by dogrokket
Sorry guys, we had a death in the family *!sad!* , but Elvis is back in the building. JP, I emailed the igs, xml and ace file to you. Export them in with the BP editor. If you need some help with that, let me know. I created my own vehicles with night nodes for the lights. I haven't mastered RWtools as far as being able to use the vehicles already there, but I perhaps someone else can jump in here. The developer docs also show how to make night nodes for vehicles.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Sun Jul 13, 2014 9:24 am
by RAILSOHIO
I would love to know if it is possible to create ribbons with one way traffic,so that superhighways can be laid out with prototypical road spacing.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Sun Jul 13, 2014 12:19 pm
by Bananarama
RAILSOHIO wrote:I would love to know if it is possible to create ribbons with one way traffic,so that superhighways can be laid out with prototypical road spacing.

It seems to be hit and miss. I've tried creating one way traffic with limited success - sometimes I wind up with cars still going in both directions.

Re: Can anyone explain to me how to make a traffic ribbon.

Unread postPosted: Mon Jul 14, 2014 4:36 pm
by dogrokket
Check this out: http://www.3dtrains.com/products/rs1/scaleroad.shtml Takes out the guesswork