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Blender export

Unread postPosted: Mon Jun 02, 2014 5:57 pm
by HankySpanky
Does Blender v2.70 (Python v?) still need BigEx to export AI/IGS to TS?
I D/L'd BigEx from UKTS and the manual indicates that it only works with Blender 2.48 & 2.49.

Re: Blender export

Unread postPosted: Mon Jun 02, 2014 6:42 pm
by Bananarama
Try it and see. If it doesn't work, then you've answered your question.

Re: Blender export

Unread postPosted: Mon Jun 02, 2014 6:53 pm
by HankySpanky
Yeah - I thought of that. Problem is that I'm so new to this that I wouldn't know if it was working or not, or if I was doing something wrong! The stuff is really complicated. So I figured I would throw a question out there and see what I get - sort of like fishing.
!!jabber!!

Re: Blender export

Unread postPosted: Wed Jun 18, 2014 10:19 pm
by dogrokket
HankySpanky wrote:Yeah - I thought of that. Problem is that I'm so new to this that I wouldn't know if it was working or not, or if I was doing something wrong! The stuff is really complicated. So I figured I would throw a question out there and see what I get - sort of like fishing.
!!jabber!!

The exporter in reality, is very simple to use. I use Dom's, but I think they operate similarly. It seems that if you are familiar with 3dc, it's a little easier to figure out. Make sure that you copy the IGS_ExpModFile and IGS_ExpModFile2 to the directory of your model. It will work for a basic model, without changing anything. If you are using more complex shaders, etc, you should make some tweaks. What are the problems you are having?