Animating textures/exporting from Blender

Has anyone successfully exported an animated texture from blender? I've been trying to translate this 3ds tutorialhttp://railsimilarity.blogspot.com/2009/01/how-toanimate-textures.html to blender, but I've hit the wall. I have a neon sign that uses 10 image files in sequence. I've set it up as an 'image sequence' (see below), unwrapped the plane mesh obj to the first image texture. It works well in blender...
I've named the texture files like this: xxx_00001.ace, xxx_00002.ace......--->xxx_00010.ace and placed them in my scenery texture folder. I exported the .igs file as well as all the texture files. The Rail Similarity tut says that the game should find these and play them in sequence. Mine ain't workin'. I get the plane with the first black texture only.
Any ideas guys?
I've named the texture files like this: xxx_00001.ace, xxx_00002.ace......--->xxx_00010.ace and placed them in my scenery texture folder. I exported the .igs file as well as all the texture files. The Rail Similarity tut says that the game should find these and play them in sequence. Mine ain't workin'. I get the plane with the first black texture only.
Any ideas guys?