I am trying to learn how to create a building using Photoshop CS6 and 3DSMAX 2013. I have put latest 64 bit plugin for Photoshop into plugin folder taken from Dev file of Railworks, ditto plugin into plugin for 3DSmax. On top menu of max it shows up, and I am not so sure about photoshop. I use windows 7 64 bit and max/adobe are also 64 bit.
The tutorial I am using is from Wikipedia called "creating a scenery object" link here http://www.railsimdownloads.com/wiki/tiki-index.php?page_ref_id=56
I cannot see option in Photoshop to save the texture created as an ACE file. So I created it using RWAceTool.
Also I cannot get 24 bit as an option in photoshop which is what the tutorial wants, only 8, 16 and 32 bit. How do I save an ACE format in Photoshop?
Even though I eventually created a file using RWAcetool I cannot find how to load the texture in 3DSMax material editor, I have found the TexDiff but cannot load any ACE file to add to the selected object .
I know the Wiki is using an older version of 3DSmax but I have put in the correct plugin and cannot get anything related to ACE working in either Photoshop or Max. Any suggestions for a better tutorial based around 3DSmax or suggestions on what I am doing wrong with plugins/programs.
I have tried everything I can think of, checked everything is where it should be but cannot get anything except RWAceTool to work with ACE files.
ANY suggestions please ?