As a new member to this forum, but not new to rail-sims. I am willing to conform myself to the endless possibilities RW:TS has to offer. I am still in the process of learning to adapt to the code used to develop custom content for the sim and enhance the experience with my limited knowledge.
I appreciate the amount of resources I have found here and owe a big thumbs up to the host of RWA and a multitude of you contributors for the information provided on this forum.
Below is a high definition track mesh project I had created for on another sim, the entire mesh consists of 28,144 polys, 15,490 verts which has taken approximately 8 hours and still incomplete. The dimensions are the correct size and width for a 4ft-8in concrete sleepered track with pandrol fastenings based on the initial design of track which is commonly used throughout Australia and Europe.
Textures contain alpha, photo-realistic diffuse, indepth normals and specular mapping. Baked textures are also in the pipeline.

Q; Is it possible to export your own scale-rail mesh instead of using the default mesh in RW ?
Cheers,
devise