Modeling Class - Day 2 Interface

Tips and discussion about scenery creation for RailWorks.

Re: Modeling Class - Day 2 Interface

Unread postby artimrj » Wed Jul 28, 2010 5:22 pm

OK I think J is the same but not quite. Here it is in version 8.2

jtoolbar.jpg


The little checker board turns your checkerboard on the screen off and on. Mine does not have a drop down arrow as shown on the assignment page. The next 3 items going to the right are for placing pictures of a backdrop to model from, like a blueprint of something. You get the option of placing a sideview, a top view and an end view. Then there is a divider for the next section. It contains 3 items, the shaded square is Show Atmosphere, when I click it the screen goes black so I assume you have to set an atmosphere up somewhere. Next is SHow Background Image, this toggles your side, front or end images on and off. The 3rd button that looks like two blocks turns on Shadows in the scene. If you place a cube on the screen and click it you get a nice shadow behind the cube. The next button is in it's own section for some reason and all it does is toggle the title bar on the 3D Canvas window off and on. Click it and you get alittle more viewing area. The rest of the toolbar is a Camera to take a snapshot and the little question mark looking thing is to Render with POV Ray. I have no idea what that even means POV Ray?? I am a newbie for sure.

The last item is Properties and Information. When you move the mouse over it a window pops up, if you click it the window stays open and I beleive this should be seperate part as there are lots of things in there.
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Re: Modeling Class - Day 2 Interface

Unread postby qrfan3 » Wed Jul 28, 2010 5:48 pm

artimrj wrote:Mine stretches all the way across and has completely different icons.


It's just Rich...Bob. He's "Back with Kotter" using the Barbarino model..... !*roll-laugh*!
Rich has 7.1.12 or something similar, I have 8.2 and is the same as yours.

Okay, if F is suppose to be the Scene Hierarchy in Rich's picture then it is different in 8.2 as mine is in the Properties and Information panel shown here.

f_tab.jpg
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Re: Modeling Class - Day 2 Interface

Unread postby qrfan3 » Wed Jul 28, 2010 7:50 pm

Okay, let’s try L ….. In 8.2 Pro this represents the Boolean Set Operations and us guys only have 4 as shown by the red arrow.
They are the Union, Intersection, Subtraction and Merging of objects.
Here I have a block and an inverted cone….my intention is to shape the block with the indentation of the cone, so I will use the Subtraction tab and subtract the cone shape from the block.

sub_1.jpg


Left click the block once to high light it and then holding down the Ctrl key, left click the cone once. You must left click the block first and then the cone otherwise you will get an opposite result at the end.
You will see both your objects are now highlighted with their respective bounding boxes and your Boolean Operations now available to be selected on your Edit Tool Bar to the right. Left click the Shape Subtraction icon once.

sub_2.jpg


There you have it….your block with the cone shape subtracted from it..... !!*ok*!!
See ya in a few days....starting my next block of shifts at work starting tonight.... !**duh*!!

sub_3.jpg
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Re: Modeling Class - Day 2 Interface

Unread postby rgarber » Wed Jul 28, 2010 8:45 pm

Gee, I must be the only one using 7... I don't get it. My version 8 was giving me all kinds of texture fits, and none of you guys are experiencing that?

I just got done watching some movie called Marley And Me, what a tear jerker!

Good write-up guys. Excellent job on the boolean operations Gordon. That's going to be a fun class. !*brav*!

Rich
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Re: Modeling Class - Day 2 Interface

Unread postby artimrj » Wed Jul 28, 2010 10:01 pm

rgarber wrote:Gee, I must be the only one using 7... I don't get it. My version 8 was giving me all kinds of texture fits, and none of you guys are experiencing that?

I just got done watching some movie called Marley And Me, what a tear jerker!

Good write-up guys. Excellent job on the boolean operations Gordon. That's going to be a fun class. !*brav*!

Rich


I havent textured anything yet. I am almost done with the whale in the tutorial and I am at the texturing part.
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Re: Modeling Class - Day 2 Interface

Unread postby johnybgood18 » Thu Jul 29, 2010 7:11 am

I was unable to do anything last night... I was modelling! *!lol!*

@Gordon
Thanks for this explanation, this is a great command! Good luck on the work shift! :D
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Re: Modeling Class - Day 2 Interface

Unread postby rgarber » Sat Jul 31, 2010 7:30 am

Today being the 31st of July, here's what we have so far in the interface. I put in red, my own words, the letters not covered yet but as it stands, we have most of the letters filled in with your descriptions of the letters above. :D

Interface - lettered.jpg


Not bad class, but we should fill in the red letters before long because the interface is important to know.

Next class we start is What Is Modeling? We'll start off talking about Primitives as the basic building blocks to our models. Stay tuned. :D

Rich
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Re: Modeling Class - Day 2 Interface

Unread postby artimrj » Sat Jul 31, 2010 9:11 am

I believe I covered J Rich. ?? I am also working on K and will have it ready in a bit.
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Re: Modeling Class - Day 2 Interface

Unread postby qrfan3 » Sat Jul 31, 2010 4:20 pm

johnybgood18 wrote:@Gordon
Thanks for this explanation, this is a great command! Good luck on the work shift! :D


YW....Yes, there are a lot of goodies I am learning and will have great fun playing with them. Thank god those night shifts are over for this round, I completely misread and goofed in looking and reading Rich's updated exam picture.

Extra treat today… **!!bang!!** so we will have an extra called N.
First up the Red I shown in Rich’s selection above for us with 8.2 Pro is called the Show Shapes icon. Basically, by clicking on this icon it hides all the shapes. I would have thought you could select a particular shape and by clicking this icon it would hide that selected shape only, but it doesn’t as far as I can work out…it hides all shapes.
To hide a particular shape, highlight it , right click and tick the hide selection. This option would certainly help if you have to fine tune a particular shape that was embedded amongst other shapes.
Anyway..back to Rich’s exam, the I is the Show Shapes icon and as shown by the pictures below it “Hides the Shapes”

shape_i.jpg


shape_i_a.jpg


Now my goof…the new N. This is called the Material Preview icon as shown by A ( Myself, I would call it the Texture Preview and something you would use to view or test before you actually textured your object. )
In my picture below, say for instance you were texturing the roof of this so called shed. You have all the side textures done ( 1 & 2 ) and you had three or four rusted types of roof textures and wasn’t sure which would one be suitable.
You would highlight the roof face ( 3a ) select the Material Panel ( B ) look for your roof texture in the Texture Library and select it ( 3 in this example ). This texture will show in the Material Palette as indicated by the circle.
Now click on the Material Preview icon ( A ) and the texture will show on your object as indicated by ( 3a ). In leaving the Material Preview icon ( A ) selected you can now toggle ( left clicking each ) your roof textures in the library until you are satisfied which one was suitable.

!*cheers*!
Gordon.

cube.jpg
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Re: Modeling Class - Day 2 Interface

Unread postby artimrj » Mon Aug 02, 2010 6:14 pm

This is the K item and this area is called the Edit Toolbar.

edittoolbar.jpg


The very top tool is the Component Selection Tool. It is also just a default mouse pointer. Click on something and it gets selected. The blue lines around my whale form show it is selected.

edit-selectiontool.jpg


The next tool that looks just like a square is the Point/Edge/Face Tool. Like it's name it allows you to select a point, line or face on your model and then manipulate it. You can also selected multiple faces by holding CONTROL down while selecting. When you have a face selected you can edit it with edit tools and manipulate it however you desire.

edit-facetool01.jpg


edit-facetool02.jpg


Next down is the Rectangle Selection tool. This lets you draw a rectangle on the screen and selects every item in the rectangle.

edit-recselectttool.jpg


The next tool that looks like two arrows is the Operation Adjust Tool. I am not sure what this tool is for as all I can get it to do is move the object around the screen. (no picture shown)

Next one down is the Deform Tool. This lets you select a point on your shape and deform it. A small blue circle appears and points are glowing. Click and drag to make it deform.

edit-deform01.jpg


edit-deform02.jpg


The next tool down is the Shift Tool. It looks just like the Navigation gizmo in the left corner. This lets you move your model all around the screen. (no picture shown)

Next down is the Paint Tool. It looks like a paintbrush and of course it lets you paint parts of your model.

edit-painttool.jpg


Next is the Fill Tool. This lets you paint the entire object all at once.

edit-filltool.jpg


Next is the Material Sampling Tool, it looks like an eye dropper. If you click it on something on the screen, it will change your paint color to the color of the item you clicked. Then you can paint your object in that chosen color.

Last is the Rotation Axis Tool and I have no idea what this one even does. It looks like a little figure with it;s arms stretched out to me.
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