Alpha Channels! It can't be that easy

Tips and discussion about scenery creation for RailWorks.

Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Wed Aug 05, 2009 4:44 pm

That did the trick at least for my system. Thank You Very Much *!greengrin!* !!*ok*!!

I really appreciate all the effort that all of you gave in this. Now that I have done that the rest won't be as trying I hope.

One last question I think. I know this is way down the line, but if I was to make the route available as freeware where would this texture file have to be?
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Wed Aug 05, 2009 6:05 pm

Again I want to thank all who helped me on this task I really appreciated all the help and patience.

Here is a shot of my first texture. Dry Earth. Not very original but a start.

First Texture.jpg


Thanks Again for all the help. I am sure I will be asking stuff again.
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Re: Alpha Channels! It can't be that easy

Unread postby spec5sx » Wed Aug 05, 2009 7:44 pm

Great Job! !!*ok*!!
The texture looks good and I see you have everythng under control. Once you get the hang of the process you can use things like seasonal variations to change your ground textures depending on the time of year.
Like in the screenshot below. The grass under the tree is green in Summer but, in Autum it changes to leaf littler:

Image

A few additional hints:
You should develop and export future ground textures under your routes own developer folder. It will help avoid confusion when packaging them up for a future release.
Organize your textures into catagory folders. With the potential to have 32 Wang tiles per texture (8 tiles per season) the files will get numerous quickly.

Keep up the good work.

Regards
John
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Wed Aug 05, 2009 8:53 pm

Thanks John for the encouragement.

Could you answer a couple of more dummy questions?

If you use your own texture with the texturing tool when building a route how do you get the texture exported if it has to be in the texture.xml?
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