Chacal wrote:Don't forget to put aside some time to actually play the game!

Chacal wrote:Don't forget to put aside some time to actually play the game!
)PapaXpress wrote:Transparency is handled by the alpha channel. I think I mentioned in one of my other posts that Specular and Translucent in the modeling software is not exported to the IGS file.
PapaXpress wrote:Its not really a Blender thing (or a 3DC thing really). The alpha channel is in the texture (TGA, ACE, DDS). If you take a look at my "Blowing Smoke" tutorial you will see how I work it (briefly) in CS3 (CS2 is the same).

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