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That's a good question Chris, I personally haven't made plans for such with my plate pretty full between building another route for Railworks, guiding this class and picking fights over at the Railwork's Steam forum.

It might not be a bad idea what you have in mind and to see it started sooner rather than later. Modeling is for a special type of person who sees developing as an extension to his/her railroading hobby. It's not for everybody. But we need freeware to grow as there is a vast perception that Railworks is only about making money. That's not it at all. What people don't realize is starting in 2004 our developing corp for MSTS was decimated for a variety of reasons. True there are many who won't crossover to Railworks but there not the people I'm concerned about anyway. What's disconcerting is few are coming into developing from Railwork's own ranks. So this class idea is my idea to help solve the problem. The problem is I'm already pretty busy creating a route. The other problem is other potential "teachers" are watching this class to see how it goes. If it doesn't work out then they won't do their own. You may be onto something that if we could convince them to start now, then how this class performs won't be as critical. Modeling is one of those things where it isn't hard, but it just doesn't happen either with a snap of the fingers. And 3D Canvas like most programs have it's colorful nuances inducing colorful metaphors from one's vocabulary. So if you're someone who would also like to learn texturing, voice your support to Chris's idea and maybe somebody will volunteer, send a PM, voice themselves that they'd like to do this.
But just so you know Chris, my textures are actually pretty simple. To keep the texturing simple I up the ante of the model so it does much of the work my textures don't. You'll see that in time but we got to get through the interface stuff first - so folks, come on, let's get this class assignment moving!

Rich[/quote]
You know Rich, I'm happy that you sort of think the way I do. I too think that not enough is done by the community for RW (not complaining here or trying to put blame on anyone, it took me forever to finally decide to take the step in this direction). Of course, I'm comparing with other rail simulator and when I look at MSTS or Trainz, they both have been around for ages and lots of people got involved, because, well, they were the first ones. Now, we have RW and I do wish that people will pick it up and say "Well, why not do that "insert your item here", it would look amazing in RW!" I know, for one, that it's where I'd like to be heading for.
We do have great people working on other aspect of the sim, and frankly, I can't thank these guys enough! I also like the fact that the guys at RS.com are willing to listen and gather feedback from the community and to me, this is a step in the right direction for RW, even tho it's not happening fast enough for some but for me, patience is key!
I'm working on 2 routes at the moment (1 bigger than the other), so we can have more route/items to make our routes from... and it's the main reason why I want to learn 3DC, so I can make whatever I need for my routes!
I would really like to talk about your "pretty simple" texture! :-) They sure don't look simple to me!
Christian