Culverts

Tips and discussion about scenery creation for RailWorks.

Re: Culverts

Unread postby SCLALINE » Thu Feb 23, 2012 7:20 pm

SMM Digital already did the US&S signals
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Re: Culverts

Unread postby krellnut » Thu Feb 23, 2012 7:39 pm

Man Jason, your freaking me out. Those culverts look, taste, and smell Florida. My poor brain can't take the memory overload, but thanks for that. I really enjoyed the opportunity to be a owner\operator, and see the world one mile at a time.
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Re: Culverts

Unread postby SCLALINE » Thu Feb 23, 2012 9:17 pm

If i dont hear from CSX/NS by the time railwatch is over, we are going back OTR looks like, hauling meat again

Thanks for the kind comments, :)
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Re: Culverts

Unread postby jpetersjr » Tue Mar 20, 2012 10:13 pm

SCLALINE wrote:Thanks guys, im no where near on par with most of the 3d Modelers here but i try to make it look decent, still scares me to do a locomotive

hmmmm plumbing :P



Always a first for all of us. I might soon try a diesel locomotive myself.

But at the moment, too busy with big city buildings.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
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Re: Culverts

Unread postby SCLALINE » Tue Mar 20, 2012 11:43 pm

awesome buildings they are sir
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