How Do You Set Up The Export For a .3ds From Sketchup To 3D Crafter 9?

Tips and discussion about scenery creation for RailWorks.

Re: How Do You Set Up The Export For a .3ds From Sketchup To 3D Crafter 9?

Unread postby mrennie » Wed Dec 20, 2017 3:43 pm

The problem now is that you put the .ace files in a folder inside the Textures folder. They have to be put directly into the Textures folder. It'll then work, as long as the Textures folder is directly below the folder containing the .igs file (which it is).

In other words, the Blueprint Editor looks for a Textures folder wherever the igs file is located (the scenery blueprint xml file tells it where the igs is), and it expects the .ace files to be in that Textures folder.
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Re: How Do You Set Up The Export For a .3ds From Sketchup To 3D Crafter 9?

Unread postby TheKman » Wed Dec 20, 2017 4:48 pm

mrennie wrote:The problem now is that you put the .ace files in a folder inside the Textures folder. They have to be put directly into the Textures folder. It'll then work, as long as the Textures folder is directly below the folder containing the .igs file (which it is).

In other words, the Blueprint Editor looks for a Textures folder wherever the igs file is located (the scenery blueprint xml file tells it where the igs is), and it expects the .ace files to be in that Textures folder.


YES!!! That did it. Blueprint worked no issues. Model can be seen in the sim. Thanks!! You're THE MAN!!!
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