Hack wrote:The 0-0-0 world axis should be at the beginning of the loft, not centered as in your Blender scene.
Hack wrote:Glad to see you've got the shape in game.
As for the bumpiness, ensure that the UV mapping points follow the extreme edges of the road texture. That, and check that the model's vertices are the same from the ends.
Hack wrote:Similar problems happen when using the "snap to terrain" feature in-game. Is it checked or unchecked?
As for size, check yours against the C2 road shape from my ScaleRoad package - the lanes are based on DOT standards.
dogrokket wrote:Hack wrote:Similar problems happen when using the "snap to terrain" feature in-game. Is it checked or unchecked?
As for size, check yours against the C2 road shape from my ScaleRoad package - the lanes are based on DOT standards.
Hack,
The problem is not what width to make the road, the problem is exporting it out of blender into the game. I change the width from 10 to 20 meters in blender and it keeps showing up the same in the route editor after I export the .igs and and .xml file.
Hack wrote:Hack wrote:Similar problems happen when using the "snap to terrain" feature in-game. Is it checked or unchecked?
As for size, check yours against the C2 road shape from my ScaleRoad package - the lanes are based on DOT standards.
Hack,
The problem is not what width to make the road, the problem is exporting it out of blender into the game. I change the width from 10 to 20 meters in blender and it keeps showing up the same in the route editor after I export the .igs and and .xml file.
dogrokket wrote:The problem is not what width to make the road, the problem is exporting it out of blender into the game. I change the width from 10 to 20 meters in blender and it keeps showing up the same in the route editor after I export the .igs and and .xml file.
Chacal wrote:dogrokket wrote:The problem is not what width to make the road, the problem is exporting it out of blender into the game. I change the width from 10 to 20 meters in blender and it keeps showing up the same in the route editor after I export the .igs and and .xml file.
Before exporting from Blender, use the "Apply Scale and Rotation" command (Ctrl+A ).
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