Today we move a little closer to actual modeling with the discussion of Primitives. Every time you look at a model, you're looking at the basic primitive shapes resized, altered, distorted and lots of them. Therefor a closer examination of Primitives is necessary. At the same time we want to keep moving forward so in our discussion of Prmitives we will also discuss the application of them into the viewing area. I've provided a picture of the 3D Canvas 7.1.2 interface but use the 3D Canvas 8 interface if you have it to explain the features highlighted in the picture below. Here again, you the students take the lead in presenting the material for class. Hopefully you newbies out there will not hesitate to ask questions of your fellow students (some obviously with quite a bit of experience how some of the not-so-explained things work.
In addition. Let's also start preparing for lesson 4 by selecting a picture of a model you would prefer to do. And let's keep the model simple. Show a picture of building you would like to model along with your explaination of the featured material. You might ask, why don't we all do the same model? We probably should but we'll give it a try first each person doing their preference and see how it goes.
The picture itself is divided into two basic groups of material to be discussed. First start with the class material raised via A thru E. After those are discussed then explain how the interface features like F through J play a role in the preparation of the Primitive.
You'll note that I have the same letters represented twice of the basic groups. Just an aide to help how to answer A thru E.
Try to be more exhaustive in your explanations. While you participants with experience with modeling may feel there's not much need to explain much in depth, there's a lot of onlookers reading your posts. So gear your explanations for them.
Rich