I tried option 1 above and while it works using the 'Tile by unit', there is no option to tile either vertically or horizontally. It simply tiles the texture both ways, which isn't what I need.
If I check the 'Tile to fit', then I can't crop the texture (
I have several different textures on one texture file/bmp). It applies the whole texture to the face (
I'm using the paint brush as opposed to the fill bucket).
I tried option 2 above but I'm a little confused as to the 'widget' part of that tip. I couldn't find this 'widget'. A search for 'widget' in the help files turned up nothing.
Since I use the same texture on different faces, but tiled differently on each face, it seems to me that I would have to create a separate texture to be applied to each face, or divide the face - which would add more polys to the model.
Here's a jpg version of the bmp I'm trying to use. I need to be able to tile the brick texture differently on different faces, as well as the rock & concrete textures.
HkSt2St_b.jpg
I'm trying to avoid creating a bunch of different texture files by having the different textures in one file.
I've looked through the various tutorials but I didn't see anything showing how to create a simple building. Since I'm a little pushed for time I really don't have the time to go through all the tutorials. If I can just figure out how to texture the way we could do in TSM I can progress along and get the projects done.
Edit 1: Here's an example of what I'm talking about; not being able to tile according to the face.
Clipboard02.jpg
The face on the right is how it should be (
I used the 'Tile to fit' option).
You do not have the required permissions to view the files attached to this post.