I'm working on a rather large industrial building for one of my routes. Normally, I try to keep the texture count down to one per object. However, this building is large enough with an odd shaped roof that fitting all the UV pieces on a single 2K texture is causing image detail to be lost on smaller pieces as the roof takes up about 2/3 of the texture. I thought about a single 4K texture, but I'm wondering if two 2K textures (1 for the roof, 1 for the rest of the building) would be a better alternative. This building is trackside, and I'd like some level of detail to the building and the textures.
I know 2 textures (or more) can be done on a single object as I've seen it on various locomotive objects. I'm just not sure how to set it up in Blender or get it exported out using the Briage exporter. And, baking out 2 texture images. I'm using mostly asset based procedural materials in Blender along with some image based asset materials. Any pointers / advice would be appreciated. Thanks!
