Hey y'all. So I'm trying to create an end cap extension for the 100 ton hopper and have been having this issue all day. The object looks normal in blender as shown here...
Everything is showing as exporting normal and the blueprint editor does not show any errors. I then get into game at it looks like this...
It looks like either half of the geometry isn't there or the model has somehow been able to turn itself inside-out. This is using a clean child object entry in the .xml and I tried spawning it as a scenery object with the same result. I'm hoping someone will be able to help me figure this out. Thanks.