Creating signals from scratch

Tips and discussion about scenery creation for RailWorks.

Creating signals from scratch

Unread postby SAR704 » Fri Mar 08, 2019 5:35 am

Would anyone know if there are there any tutorials around the place that detail such a process? I am looking to possibly create some South Australian left sided semaphore signals.

I know it isn't like creating a static scenery object, but if anybody here has done this, or knows of any guides around the place, feel more than free to post please.

Cheers
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Creating signals from scratch

Unread postby RailWorkshop » Fri Mar 08, 2019 11:25 am

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Re: Creating signals from scratch

Unread postby SAR704 » Sun Mar 10, 2019 5:15 am

Thanks for the link, it's appreciated. Wasn't aware of such a guide existing.
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Re: Creating signals from scratch

Unread postby JacobmottAussie » Tue May 21, 2019 2:22 am

I need some help with creating signals. I don't know what to do. I have created the actual models on blender and exported them to ts2019, but there aren't any animations.

I need help with this.
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Re: Creating signals from scratch

Unread postby Chacal » Tue May 21, 2019 2:07 pm

Try the link two posts above your own.
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Re: Creating signals from scratch

Unread postby JacobmottAussie » Tue May 21, 2019 7:19 pm

Chacal wrote:Try the link two posts above your own.



I will try these out.

Thanks
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Re: Creating signals from scratch

Unread postby SAR704 » Fri May 24, 2019 12:24 am

So I have found a tutorial created by PapaExpress which explains how to animate objects in 3DC which is quite useful.

But the current problem is that I am not sure how to move the axis within a part to get it to the desirable position. The axis recentred itself following the import from TSM, and I need to be able to put it back where it was.

Is there a way to do this in 3D Crafter 8? I've been searching the web for a solution for over 20 minutes, but with nothing found.

Thanks
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