Shaders that require Normal maps

Tips and discussion about scenery creation for RailWorks.

Shaders that require Normal maps

Unread postby deathworm42 » Mon May 13, 2019 9:43 pm

Please anyone let me know how to apply a normal map on Trainbumpspec.fx in 3ds max?
Please tell me the procedure.Is it same like applying the diffuse texture?(apply material and show in viewport)
I can't figure it out. **!!bang!!**
OR
do we have to make some changes in UV arguments?
please tell me the total procedure
deathworm42
 

Shaders that require Normal maps

Unread postby RailWorkshop » Tue May 14, 2019 3:22 pm

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