wacampbell wrote:300-700 polys is absolutely OK. If you really want to do your users a favor, add a second LOD, just a flat billboard version of the tree, that pops into view at 200 meters. To make the billboard, I just photograph my tree in my CAD program ( Blender in my case ). Downsize the image to something small, eg 128x128 and use it to texture the billboard.
Thanks for the tip, will surely use it.
Hack wrote:Make sure that you're counting triangles and not just the faces of the polys. The model appears to be higher than 600 polys (tris).
I am not very clear on the concept of poly and tris. I know that tris are 3 sided poly, but a poly has more than 3 sides and provides more editing options. And i always work on "Editable Poly" mode. Although technically n sided poly are also triangles..but they don't show up in poly mode..but if i convert the same model to mesh mode(3ds max) the poly count slightly increases.
Also, i have been having an issue with stuttering while using my models, i guess it might be related to the above mentioned topic. My laptop runs the default route smoothly but the route i am making stutters quite a bit even in less dense areas. Does this have to do with LODs or is there problem with my 3d model.
Oh, i forgot to mention, the 3d trees are still under 600 poly. Even in mesh mode