SAR704 wrote:Just wondering, what do you enter in the procedural flora texture Id tab in the terrain blueprint? I've linked to an ace file for a weed style texture, but I just get texture missing in the game. I notice that the XML file in the Kuju folders have a number listed. Is this required for a custom texture?
Is there a specific guide for including custom textures in procedural flora?
4.09 Terrain Texturing.pdf was the original RS document. I haven't scanned the current TS ones as to where that would be now, however.
The flora texture is a series of 256 x 256 images on a single sheet, 4 across and for down to equal 16 total slots/indexes (1024 x 1024 overall), and is placed into the route's Environment\Terrain folder. You then have to reference this file at the bottom of the terrain texture blueprint.
Each texture slot is read from left to right and top to bottom so that the first slot/index (in the top-left corner) is referenced as
0, and ends with the last slot (bottom-right) as
15. Not all terrain textures need flora - only those that you want to have them.
When referencing the texture slot in the terrain blueprint, each one will need an additional value to specify the density of the growth, which IIRC, is a value between 0.0 (nothing) to 1.0 (thick).