by SAR704 » Sun Jan 18, 2015 11:34 am
Thanks Marc
Anyhow, I've given the semi-auto setup a try (The one where you click on the exported item's IGS file, and click create blueprint and it's more or less filled in for you), and this seems to have worked out ok for me. Got several buildings into the game now, rendering properly more or less which is good.
However, strangely, I'm having trouble with a tree. For some reason, the tree renders as a textureless board. I've even tried the auto setup in the blueprint editor mentioned as above, yet I just can't get this tree to render at all. I don't know why it's been so easy to get hotels and shops with transparent textures in the game, yet I can't get this tree to render. It's basically just a transparent scenery item, so technically it should render without issues.
Geforce GTX 1060
16GB RAM
Intel Core i5-3350 3.10ghz
Win te(n) Home