by dogrokket » Tue Aug 19, 2014 10:42 pm
Let's say I wanted to make a window pane by placing an image with an alpha channel on a plane object. What is the best shader to use? BlendATex works fairly well, but it blurs when it's against the sky. TrainBasicObjectDiffuse.fx may work, but I haven't figured something out there. This isn't a loft object, so I'm not sure if a loft shader would be appropriate. any suggestions?
Down another rabbit hole we go....