Chacal, if you're out there, you may be able to help on this. I'm working on a scenery object (God forbid I get into a locomotive) and I am trying to get a mesh object to rotate constantly. It is a ring with 'lights' on it. It's also an _fx_night node. It exports fine as a static object, with the day and the night nodes showing up at appropriate times. I am using Dom's exporter, but I suppose that the bigex exporter is very similar. I have it working fine in blender; set frames from 1 to 61 with fps of 10. However, when I export the animated scenery blueprint, it doesn't move. I may be answering my own question here, but can you designate an animation as _fx_night? Here's what it looks like:
DrPep.jpg
EDIT:
Yup, I answered my own question. When I took out the fx_night from the animated part it works. Crap. It rotates like a crazy watch second hand.

Aw geez... not another script adventure...
https://www.youtube.com/watch?v=qdLWKKhweKE&feature=youtu.beIn my wish list, I would like that animation to only show up in, you guessed it, day time.
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Down another rabbit hole we go....