EngineerJohn wrote:Not too many routes for the game that I'm aware of with a fully modeled hump yard. That alone makes this route interesting.
DanSSG wrote:Great work
EngineerJohn wrote:Not too many routes for the game that I'm aware of with a fully modeled hump yard. That alone makes this route interesting.
But will it be usable? As far as I know the physics are only applied to rolling stock if they are in a short distance to the players locomotive. That means the cars will suddenly stop on the grade.
eyein12 wrote:The odd thing is in order to get and keep the kicked cars moving, there needs to be a slope deep into the yard until the point you expect them to stop which could technically be all the way at the other side. I will have to re do the entry points on a slope then past the entry switches. yuck.
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