EMD 16 645E3 - Sound Enhancement Pack - Now available!

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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby jalsina » Tue Dec 05, 2017 8:15 pm

BNSFdude wrote:You will need to copy one of the enhanced bin files and change references to the SD40-2 or whatever you're trying to enhance. It has many more child objects and controls in the blueprint than what standard ones have.


Right, it is much more complex. The container component is so big. It takes half the .bin. *!!wink!!*

So you are confirming that the script (.out) is not personalized (meaning it works only for the loco with that name) for every enhanced loco and therefore it can be used in any repaint.

In case not of repaints but DLC´s, like the SP from Donner or the CN (by DTG) I mentioned before, am I still able "to replace it" by a similar enhanced loco bin and change names, numbering and some other lines.
And I would need to copy the inputmapper folder and the script file as well.

I will try again

EDIT:
The particles are managed in the scripting? Basically Should I move something related with particles from the enhanced bin?
!!*ok*!!
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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby BNSFdude » Tue Dec 05, 2017 9:09 pm

Correct. The script is not particular between locomotives, but the particle emitters are indeed script driven so the approach of literally copying the entire blueprint from one to another and just referencing stuff like the geos, textures, cabs, animations to the engine you want.
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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby jalsina » Tue Dec 05, 2017 9:59 pm

BNSFdude wrote:Correct. The script is not particular between locomotives, but the particle emitters are indeed script driven so the approach of literally copying the entire blueprint from one to another and just referencing stuff like the geos, textures, cabs, animations to the engine you want.


Thank you.
I did something wrong last night, maybe a lot more than something.
I will try.
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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby jalsina » Sun Dec 10, 2017 7:36 pm

Just to let you know I was able to enhance one of the reskins based in the Black of Kuju, a FEC SD40-2 which is in the library here.

I could not however, to get the CN SD40-2 located in SD40CnPack01, an independent DLC from RSC (I tried hard 3 times).

*!!thnx!!*
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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby GSkid » Sat Jan 27, 2018 8:55 pm

I've noticed this for awhile, but never got around to posting about it.

Why does the in-cab idle sound more like a roots-blown engine idling than a turbocharged one? The outside sounds are fine, but it sounds like I've stepped into a totally different locomotive's cab when I get inside. In real life I have been inside the cab of both an idling turbocharged EMD and a roots-blown one (back in the 1980s) and if my memory serves me right, that sure sounds a lot like what I remember the roots-blown loco sounding like inside the cab. Am I wrong here?!?! !**conf**!
EMD 2-strokes rule! My all time favorite: SD45X also love the SD40-2/SD40T-2/SD45-2/SD45T-2/DD35A/DDA40X/SD70ACe/SD80ACe

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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby plethaus » Sat Feb 17, 2018 9:57 pm

I assume there's no way to get mid or trailing units (or AI) to make sound? I know with the GEVO pack for example you could edit the scenario to replace them with DP engines so they would, but there are no DP engines included, so... just a take it or leave it situation I suppose?
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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby BNSFdude » Sat Feb 17, 2018 10:43 pm

plethaus wrote:I assume there's no way to get mid or trailing units (or AI) to make sound? I know with the GEVO pack for example you could edit the scenario to replace them with DP engines so they would, but there are no DP engines included, so... just a take it or leave it situation I suppose?

For the moment, yes. We're busy making other products for your enjoyment at the moment but may come back to revisit this.
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Re: EMD 16 645E3 - Sound Enhancement Pack - Now available!

Unread postby plethaus » Sat Feb 17, 2018 11:21 pm

BNSFdude wrote:
plethaus wrote:I assume there's no way to get mid or trailing units (or AI) to make sound? I know with the GEVO pack for example you could edit the scenario to replace them with DP engines so they would, but there are no DP engines included, so... just a take it or leave it situation I suppose?

For the moment, yes. We're busy making other products for your enjoyment at the moment but may come back to revisit this.


That's cool. It's a relatively minor thing in the long run, but would be nice to see it addressed. Also the AI headlights working would be really nice. Other than that, great product that adds so much.
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