ErikGorbiHamilton wrote:Just read the manual. There will be some USEFUL assets with this route!
I never really thought of asset trolling before -- interesting concept: buy it to strip it?
ErikGorbiHamilton wrote:Just read the manual. There will be some USEFUL assets with this route!
OldProf wrote:ErikGorbiHamilton wrote:Just read the manual. There will be some USEFUL assets with this route!
I never really thought of asset trolling before -- interesting concept: buy it to strip it?
ricksan wrote:Regarding speeds and speed limits, it's our impression that as SN motormen became familiar with the route's twists and turns, they learned what speeds they could get away with before somebody complained. You'll find this to be the case on our route as well. In some places the speed "limit" has been artificially set to 80 mph which essentially means the zone is "unrestricted by company" and "use your best judgement." This occurs mostly in the rural areas where the real SN did not set a safety speed limit. That doesn't mean you can go any speed you want. There are a lot of fairly sharp curves on the route and they're not always speed-signed. In career scenarios you won't lose points for excess speed in those places, but you may incur "g-force" deductions if you don't take it easy. Just like the real motormen, you'll figure it out after a few runs. Some people won't like this but our view is that it adds to the challenge and makes operating trains on the route more fun. Just remember, it's not supposed to be easy!
ricksan wrote:Regarding speeds and speed limits, it's our impression that as SN motormen became familiar with the route's twists and turns, they learned what speeds they could get away with before somebody complained. You'll find this to be the case on our route as well. In some places the speed "limit" has been artificially set to 80 mph which essentially means the zone is "unrestricted by company" and "use your best judgement." This occurs mostly in the rural areas where the real SN did not set a safety speed limit. That doesn't mean you can go any speed you want. There are a lot of fairly sharp curves on the route and they're not always speed-signed. In career scenarios you won't lose points for excess speed in those places, but you may incur "g-force" deductions if you don't take it easy. Just like the real motormen, you'll figure it out after a few runs. Some people won't like this but our view is that it adds to the challenge and makes operating trains on the route more fun. Just remember, it's not supposed to be easy!
...most people who will get this route will not see this explanation and ask "Why is it 80 here?"
Have you in your research find recorded incidents where excess speed was the contributing factor?
Any updates on the route for us?
nsl714 wrote:http://train-simulator.com/interurban-intrigue/
The appearance of an Engine Driver article bodes well for a potential January release. The included screenshots are pretty awesome; i'm all the more excited for this to come out.
Zach
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