I haven't done the whole route. But I started in Bakersfield in the UP yard and stopped in Tehachapi. Pretty accurate track route.
Okay... now for the issues cuz that's what beta testers are for. Some may be nits... but that's your call if they are or not.I had some floating signal tree/gantrys. I suppose I can go back to verify, but off the top of my head I believe it was at Bena and a bit west of Bena too. Also the gentry at the loop just past tunnel #9 was floating also. I checked my sliders twice and everything including shadows is at MAX... so I'm not sure why their bases are missing. I have 8GB of RAM and a 4GB video card... so it can't be a memory issue.
I noticed these long shadow-like lines across the distant terrain near Bena/Ilmon that if you free-roamed the camera and got closer to them, they disappear and the terrain would fill-in to replace them. Only to reappear once you get distant from them again.
Noticed some slightly floating track in Bakersfield.
I'm pretty sure you are aware that there are no track bridges yet (just floating track). I was surprised cuz I'd think it would be harder to go back, insert them later and possibly mess it up the track. I'm a newb in the editor so I figure you know better than I. Some notable missing crossings altogether.... the creek bridge just east of the old Bena helper siding..... and the bigger bridge crossing the Caliente creek at Ilmon.
I have to agree with cnwfan.... I saw that flashing yellow to red to yellow too.
I've also noticed what I assume is a LOD issue. When approaching a distant signal, it's light briefly flashes at one point as it gets closer. I assume this is a clumsy LOD swap. Can't recall seeing this on other routes.
Is it me or are the signal lights a tad on the dull side? They seem a little flat and not quite as bright as other routes...at least in the day. Maybe I'm seeing things. I'll play them at night and see how bright they are then too.
I must be missing an object cuz in Tehachapi there are these fairly evenly spaced orange, rectangular poles littered around the town. I had cleared my cache before I even ran this route, so I'm not sure what's going on there. Any clue?
It's pretty obvious that scenery-wise you started east and are working your way west. From Bakersfield to a bit past Ilmon it's pretty desolate... but you warned us.

I do hope you will add some of that rusty-red blackish-brown rock (I assume it's volcanic rock) that you see at Woodford and in the area.
I used the 6772ft long/6193 ton/70-car Southern Pacific autorack train from Donner Pass that has three Dash 9s up front and two in the back. And just like when I used it up the eastern face of Soldier Summit.... it stalled here too! In this case it stalled just past tunnel #2.... but just before the Bealville siding that's right after the tunnel. I had to leave my train there and continued my journey to Tehachapi with my front three engines.
I thought DTG stopped using the back of the train for the grade percentage reading?!? Or is that only on newer DLC trains and routes? Cuz it seemed to be determining the grade based on the back of the train which was screwing with my head. My train was struggling at times when the grade said it was only 0.8 (or .08... forgot which). This doesn't seem like a route issue but I noted it anyways.

Overall I'm pretty happy with the route cuz not only is the track route pretty accurate, I also can't wait to see the end result as the missing scenery is added!
