(WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby BNSFdude » Thu May 05, 2016 11:12 am

There were essentially 3 CP schemes prior to NAFTA.
Large Multimark which covered the long hood from walkway to roof. It was the as-delivered scheme for the earlier 40-2s with the recessed shutter housing commonly called "chicken wire" radiators.
Small Multimark like Kevin showed, which was the as-delivered scheme for the later models with the externally mounted shutter assemblies commonly referred to as "corrugated".
Then there was the no multimark which many got repainted into.

Come NAFTA they had Dual Flags, post SOO full buyout (CP always had majority share) they had the Beaver on some, and of course they eventually changed the red to Candy Apple and put the boring logo on.
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby TheTeenageFoamer » Thu May 05, 2016 11:51 am

bnsfsubdivision wrote:
Berkshirefan765 wrote:
bnsfsubdivision wrote:
skaliwag66 wrote:Will this be in the "pacman" scheme?

Yes.

Pac-Man scheme? Why is it called that?

This multimark logo was referred to as the "Pac-Man" logo when the game Pac-Man came out back in the 1980s.

Oh duh, I see these locos all the time. !DUH!
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby AlcoFan » Thu May 05, 2016 1:06 pm

Not to mention that CP's various orders each differed very slightly. Things such as radiator grills (which Anthony mentioned), blower housings, spare knuckles on walkway, and the list could really go on. They're very interesting locomotives to say the least.
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby bnsfsubdivision » Thu May 05, 2016 1:33 pm

AlcoFan wrote:Not to mention that CP's various orders each differed very slightly. Things such as radiator grills (which Anthony mentioned), blower housings, spare knuckles on walkway, and the list could really go on. They're very interesting locomotives to say the least.

No doubt they're very interesting, especially all the various paint coats the units recieved over the years of service. Every engine is unique and has it's very own character.
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby ENR3005 » Thu May 05, 2016 7:38 pm

Let's not forget longtime Alco / MLW stronghold British Columbia Railway / BC Rail ordered 12 SD40-2s in 1980, built to CP Rail specs and another 5 in 1985, the only thing different were the paint they were delivered in. These were the only new EMD / GMD power ordered new by the railroad before turning to GE for all future new equipment due to Alco / MLW ceasing production. The railroad did acquire other used SD40s which it turned into "B" units with remote Locotrol equipment for DPU operations but were built to other railroads specs. It would great to see these CP Like units in two tone green or the red, white and blue hockey stick scheme too. I will be looking very forward to this release.

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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby bnsfsubdivision » Fri May 06, 2016 4:15 am

Since we're having a few issues with the export process of the trucks, I figured I'd show some new renders in the meantime.

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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby Boss1 » Fri May 06, 2016 1:13 pm

Amazing work! !*brav*!
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby OpenRailer90 » Fri May 06, 2016 3:04 pm

The attention to detail is great, just like the RailRight Class 40!
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby bnsfsubdivision » Tue May 17, 2016 11:32 am

Finally got to swapping out the old axles with proper models.

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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby ZekTheKid » Wed May 18, 2016 8:51 pm

This is looking great! What's preventing the export process?
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby OpenRailer90 » Wed May 18, 2016 10:56 pm

The attention to detail is insane.
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby bnsfsubdivision » Thu May 19, 2016 2:10 am

ZekTheKid wrote:This is looking great! What's preventing the export process?

The trucks on any locomotive have to be exported as a single file in order for them to rotate based on the curvature of the track they're on. The exporter has a limit of what it's capable to export in a single file in terms of file size and unfortunately my trucks are simply to big to be exported in a single file due to all the details. Generally no big deal, however the trucks obviously have to turn when you go into a curve which requires a exterior animation and a script to trigger it. That's where I'm currently having issues at.
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby Bananarama » Thu May 19, 2016 3:40 am

bnsfsubdivision wrote:The exporter has a limit of what it's capable to export in a single file in terms of file size and unfortunately my trucks are simply to big to be exported in a single file due to all the details.

Normal mapping is your friend. *!!wink!!*
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby bnsfsubdivision » Thu May 19, 2016 4:48 am

Hack wrote:
bnsfsubdivision wrote:The exporter has a limit of what it's capable to export in a single file in terms of file size and unfortunately my trucks are simply to big to be exported in a single file due to all the details.

Normal mapping is your friend. *!!wink!!*

I prefer something "solid" *!greengrin!*
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Re: (WIP)**GMD SD40-2 CP Rail**In Development from Searchlight Simulations

Unread postby Bananarama » Thu May 19, 2016 5:52 pm

bnsfsubdivision wrote:I prefer something "solid" *!greengrin!*

You may, but your users might not. Nuts and bolts are one thing, but a stack of washers is silly. Besides which, you're creating more work for yourself with multiple exports. FWIW, you can use the high poly models you created to create the normal map (nm). If you keep the parts using nm large, say 2048 x 2048, you may find that you can't tell the difference between the model and the nm.

It's a very nice looking model, and it would be a shame if it turns into a poly bomb. Anyone can throw polys at a project, but it takes some practice to create an efficient game-ready model. :D
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