As for ground blending, I still need to finish off the ROW before applying the grey. Time consuming because this has to be done in the RS editors, as the painting tools in RW cause my PC to hang every so often.

_o_OOOO_oo-Kanawha wrote:My player train of 3 ES44 units, 15 G-Trax articulated stack cars and 1 ES44 pushing keeps derailing, even though I maintain a steady 23 MpH going downhill from Tehachapi by dynamic brake modulation alone.
There are so many curves, reverse curves, that there are some rough joints left.
The cars toppled over between Marcel and Walong when there was a particularly heavy jolt. I suspect the artilated stacks are more prone to derailments due to uneven track than normal cars, or there still might be some bugs left?
_o_OOOO_oo-Kanawha wrote:Here is the broken rail:
bnsfsubdivision wrote:I'm missing some milepost textures. That's after the first install of the route but better check with others as it might just be on my end.
Hack wrote:bnsfsubdivision wrote:I'm missing some milepost textures. That's after the first install of the route but better check with others as it might just be on my end.
I don't get it - they appear fine here, and the texture link in the geometry and BIN files are correct. This might take some digging.
Hack wrote:Got it sorted - it was pointed out to me that the texture list was the culprit - it was pointing to a development route on my PC, but obviously no one else had this other route.
_o_OOOO_oo-Kanawha wrote:Also, I think the super elevation is not continuous on certain curves because in outside view a few cars back from the head end, loaded cars still swing about after initially leaning into the curve.
it sometimes seems the transition into the curve has more SE than the curve itself.
Hack wrote:I'll double check the curves to ensure I covered everything.![]()
Aside from my numerical input though, the curve transitions are handled by the game, but they're as accurate as they're going to be for TS, and I can't control how cars look as they enter/exit the curves. For that, you need to contact DTG, but I believe the way they coded track is pretty darn good.
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