Virtual New Haven RR, a WIP project for RW

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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Sat Dec 21, 2013 12:41 am

Well spotted !!det!!

Now we just need to get our grubby little hands on it !*roll-laugh*!

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby GreatNortherner » Sat Dec 21, 2013 7:03 am

Hi,

Version 1.0 of the VNHRR has indeed been released. It is available at Trains and Drivers, please see Andreas's post for more details:
viewtopic.php?f=36&t=10233

All who already own version 0.9 should have received an email about upgrading to 1.0, please email me if you own 0.9 but for whatever reason did not get this email.

Cheers!
Michael
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby fraserm » Sat Dec 21, 2013 8:57 am

Downloaded and installed it last evening. I drove a free roam with the terrific RS-3 and 3 coaches from Windsor Locks to Springfield Union Station. I was getting FPS in the mid-20s for the whole route, including Springfield. There have been improvements in that area. The route is beautiful! !!*ok*!!
*!!thnx!!* *!!thnx!!* *!!thnx!!* to Bob and Michael!
Hope you enjoy it too. (Can't wait to see the RSCs released! Glad they're making in both NH and B&M livery...)
Best, !*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby LandN » Sat Dec 21, 2013 10:57 am

Also got mine and am in the process of running an early morning freight out of Springfield. Still dark so I can't see much of the scenery, but the scenario is running like a top. Thanks for an excellent route.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby OlPaint » Sat Dec 21, 2013 11:05 am

Michael

Thanks for the VNHRR v.1.0. I loved running VNHRR v.0.9. The upgrade is much appreciated.

Unfortunately, I jumped the gun and purchased it directly from TandD store with the 20% holiday discount. So, now I have two copies. Oh, well, I know your team will enjoy the extra income. Glad to pay the price, however.

Excellent route.

OlPaint
Last edited by OlPaint on Sun Dec 22, 2013 5:11 pm, edited 1 time in total.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby jwtheiv » Sat Dec 21, 2013 11:44 am

In for one as it were. Between this today and Steven's Pass yesterday, I think I'm going to be very busy with some excellent routes for a bit.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby buzz456 » Sat Dec 21, 2013 12:27 pm

And when you get up the branch...........................that's probably tobacco being grown under the shade cloth. Neat new feature.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby buzz456 » Sat Dec 21, 2013 2:24 pm

VNHRRbradleyfield.jpg
Bradley Field.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby buzz456 » Sat Dec 21, 2013 2:37 pm

More:
VNHRRbradleyfield2.jpg
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby BlackJack » Sun Dec 22, 2013 7:43 am

I think clouds in some weather modes are very fast.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby arizonachris » Sun Dec 22, 2013 8:45 pm

ozinoz wrote:Now we just need to get our grubby little hands on it !*roll-laugh*!
!*cheers*!


Yep, got my grubby little hands on it as well tonight (along with a couple of scenario packs) Gotta get those cool repaints for NH from the file library now! !!*ok*!!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Sun Dec 22, 2013 8:59 pm

I managed to get my grubby mits on it today *!lol!*

With this and Mikes wonderful NH Connie, I just hope Xmas Day doesnt turn out to be too anti-social !*roll-laugh*!

Now we start clamoring for the next installment.... **!!bow!!**

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby fraserm » Sun Dec 22, 2013 11:46 pm

Anyone try the "Introduction to the Springfield Route" scenario? I got this when I tried to run it:
Intro to Springfield Route.jpg

I'm going to PM Michael about it as well. RW_Tools doesn't tell me anything about it that I can see.
Curious... !*don-know!*
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby dgallina » Mon Dec 23, 2013 12:11 am

I got that error as well. I went into the editor. Changed nothing. Did a save. Restarted the scenario again without an obvious problem (crossing fingers).

Thanks,
Diego
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby jwtheiv » Mon Dec 23, 2013 7:56 am

dgallina wrote:I got that error as well. I went into the editor. Changed nothing. Did a save. Restarted the scenario again without an obvious problem (crossing fingers).

Thanks,
Diego


Yeah - I ran into the same issue. Same fix worked for me with no noticeable problems.
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