Virtual New Haven RR, a WIP project for RW

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Re: Virtual New Haven RR, a WIP project for RW

Unread postby BlackJack » Mon Dec 16, 2013 1:14 am

how I can take part in beta test? I've bought the route.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby OldProf » Mon Dec 16, 2013 11:41 am

Take a look at the night shot with stars recently added to the VNHRR blog. Unless I'm mistaken, this is the first time stars have made their appearance in this simulator. It's, well, ... stellar!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby mrennie » Mon Dec 16, 2013 1:34 pm

ozinoz wrote:... Now I just need to get Mike to finish off a New Haven Connie proto or not :D ...


I'll take a little break from doing the FEF-3 (it'll do me good ... all the plumbing is doing my head in) and see what I can come up with.

!*cheers*!

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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Mon Dec 16, 2013 5:46 pm

Your name will be spoken in awe the length and breadth of the land **!!bow!!**

The anticipation for this route is palpable. I come into work 10 mins early (just after 7.00) to log in in anticipation, only to be denied for another day !*roll-laugh*! The teasing is cruel *!lol!* I'm getting serious - no Santa treats if this carries on much longer

*!!thnx!!*

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby OlPaint » Tue Dec 17, 2013 9:02 am

I think I saw that TandD, as hinted on their FB page, may be the distributors for VNHRR V1.0. That should be a good sign that beta testing may be near completion.

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Re: Virtual New Haven RR, a WIP project for RW

Unread postby GreatNortherner » Tue Dec 17, 2013 1:30 pm

Hi,

A quick update: testing has progressed well so far, the "bug detection rate" has fallen remarkably over the last few days. There are eight standard, a few free roams and one quick drive scenario to test, besides all the scenery changes and improvements. Unless something unexpected happens the release should be really soon now.

The route will be available at Trains and Drivers. Everybody who purchased the 0.9 pre-release will receive the download links to the update to 1.0 by email from us.

Cheers,
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby buzz456 » Tue Dec 17, 2013 2:05 pm

!*brav*! !!*ok*!!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Tue Dec 17, 2013 4:45 pm

Great news...

Personally, I think this is a great business model and I for one am already clamoring for the next expansion. Create a quality detailed route in sections, with enough scope to enjoy in the first section that people are lining up waiting to get their hands on the next part and then the part after that. Much of the hard work has been done, with buildings and rolling stock etc. **!!bow!!**

Thanks guys - just goes to show what can be done by "the little guy"

*!!thnx!!* so much...

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby BlackJack » Tue Dec 17, 2013 10:16 pm

Will you sell the route later via Steam? I think route will be more intresting that horsehoe curve at the same historic period (more objects, better textures etc.)
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby mrennie » Thu Dec 19, 2013 5:32 pm

ozinoz wrote:... Now I just need to get Mike to finish off a New Haven Connie proto or not :D ...



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Re: Virtual New Haven RR, a WIP project for RW

Unread postby buzz456 » Thu Dec 19, 2013 5:53 pm

!*brav*! !*salute*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby mrennie » Thu Dec 19, 2013 6:03 pm

buzz456 wrote:!*brav*! !*salute*!


*!!thnx!!*

I used this photo as the basis for it:

VRR3025Portrait_zps37d4619d.jpg
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Thu Dec 19, 2013 6:20 pm

*!!thnx!!* *!!thnx!!* *!!thnx!!* *!!thnx!!* *!!thnx!!*

**!!bow!!** **!!bow!!** **!!bow!!**

Can you tell I am excited !*roll-laugh*!

What font did you use? Was that the Atlantic from Railfonts? What is the colour (do you have an approximate PMS code?) I want to have a bash at Dicks light mikados over the Xmas break if I can :)

**!!bow!!** again...

G
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby mrennie » Thu Dec 19, 2013 6:29 pm

ozinoz wrote:*!!thnx!!* *!!thnx!!* *!!thnx!!* *!!thnx!!* *!!thnx!!*

**!!bow!!** **!!bow!!** **!!bow!!**

Can you tell I am excited !*roll-laugh*!

What font did you use? Was that the Atlantic from Railfonts? What is the colour (do you have an approximate PMS code?) I want to have a bash at Dicks light mikados over the Xmas break if I can :)

**!!bow!!** again...

G


Thanks Grant :D

The font on the tender is taken straight from the photo (and then tidied up in photoshop). The numbers are actually a UP font that I've used before. I played about with the colour until it looked in-game like the colour in the photo, but not quite as bright:

R: 162
G: 122
B: 23

Don't be surprised if that colour looks strange in Photoshop. Remember that the colour in the texture file has to be darkened quite a lot, because the game does some post-processing that makes it look brighter.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby OlPaint » Fri Dec 20, 2013 8:37 pm

VNHRR v1.0 has been released on Trains and Drivers Store Website (http://www.trains-and-drivers.net/epages/63266424.sf/en_GB/?ObjectPath=/Shops/63266424/Products/2013VNHRR01)

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