Fort Smith and Heavener available!!!

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Re: Fort Smith and Heavener available!!!

Unread postby Griphos » Fri Dec 21, 2012 7:36 pm

Samwolf wrote:Does anyone know where I can find this asset?

kuju\railsimulatorus\scenery\cheppallet\us_pallets_chep.bin


I don't have it. Does the route require it?

How about a video from some of you who have the route?
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Re: Fort Smith and Heavener available!!!

Unread postby buzz456 » Fri Dec 21, 2012 8:17 pm

I don't have that asset and it runs fine for me.
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Re: Fort Smith and Heavener available!!!

Unread postby Samwolf » Sat Dec 22, 2012 5:02 am

Griphos wrote:
kuju\railsimulatorus\scenery\cheppallet\us_pallets_chep.bin

I don't have it. Does the route require it?

How about a video from some of you who have the route?


The route runs, this just shows up as a missing asset.
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Re: Fort Smith and Heavener available!!!

Unread postby ex-railwayman » Sat Dec 22, 2012 7:25 am

Samwolf wrote:Does anyone know where I can find this asset?
kuju\railsimulatorus\scenery\cheppallet\us_pallets_chep.bin


I've had a look in my Kuju folders from RW1 to RW3 and they don't appear in any of them, so, I don't think we've ever had these pallets.

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Re: Fort Smith and Heavener available!!!

Unread postby Tarik » Sat Jan 14, 2017 5:45 pm

I'm wondering if the route is Quick Drive compatible, anybody have that information?
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Re: Fort Smith and Heavener available!!!

Unread postby BigBoyMoon » Sat Jan 14, 2017 6:01 pm

RWA drinking game: Drink every time a new guy bumps an ancient post
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Re: Fort Smith and Heavener available!!!

Unread postby Tarik » Sat Jan 14, 2017 6:17 pm

Yeah sorry about that, I'm kinda new to this forum and I've been looking for some good older routes preferably with QD.
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Re: Fort Smith and Heavener available!!!

Unread postby artimrj » Sat Jan 14, 2017 6:56 pm

Tarik wrote:Yeah sorry about that, I'm kinda new to this forum and I've been looking for some good older routes preferably with QD.


What he is trying to say is, instead of bumping a 3 year old post, just start a new with your question.
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Re: Fort Smith and Heavener available!!!

Unread postby Overshoe » Sat Jan 14, 2017 9:39 pm

Tarik wrote:I'm wondering if the route is Quick Drive compatible, anybody have that information?


All any route needs to be quick drive compatible is a quick drive scenario. The route does not have one included but there is a simple one attached. If quick drive is your thing you should learn how to make them.

FtSmith_QuickDrive.zip


Just unzip to the route's scenario folder.
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Re: Fort Smith and Heavener available!!!

Unread postby Tarik » Sat Jan 14, 2017 11:27 pm

Thank you very much, I'm still in the process of learning how to make Quick Drive but I still prefer when it's already included.
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Re: Fort Smith and Heavener available!!!

Unread postby Overshoe » Sun Jan 15, 2017 10:24 pm

Tarik wrote:Thank you very much, I'm still in the process of learning how to make Quick Drive but I still prefer when it's already included.


Quick Drive didn't exist before TS2014 so many many old routes will not have any quick drive scenarios included. I found this video very helpful. Its all about UK stuff but it is the best QD tutorial I have found. No miracles here, I watched it about 20 times before it began to sink in.

https://www.youtube.com/watch?v=SrjMEpkHCzs&t=711s
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Re: Fort Smith and Heavener available!!!

Unread postby ssbobz » Sun Jan 15, 2017 10:38 pm

It appears this route is quite a bit older than I thought it was.
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Re: Fort Smith and Heavener available!!!

Unread postby Overshoe » Sun Jan 15, 2017 10:57 pm

ssbobz wrote:It appears this route is quite a bit older than I thought it was.


My files are dated January 23, 2013. This thread started Dec 17, 2012.
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Re: Fort Smith and Heavener available!!!

Unread postby Tarik » Mon Jan 16, 2017 11:53 am

I'm actually wondering if the route would even work in TS2017 because of all the older graphics. It would be a shame if it didn't.
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Re: Fort Smith and Heavener available!!!

Unread postby Bananarama » Mon Jan 16, 2017 12:29 pm

Tarik wrote:I'm actually wondering if the route would even work in TS2017 because of all the older graphics. It would be a shame if it didn't.

I have yet to come across a route, even one built in Rail Simulator, that didn't function just fine in TS2017.
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