(WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Announce your payware projects here. Place your payware screenshots here.

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby mrennie » Fri Sep 06, 2013 8:55 am

BNSFdude wrote:
PapaXpress wrote:Thats a hinge pin, not a bolt.

actually this is getting really scary. At the rate you are moving, just how long will you take to finish the cab?

What scares me is how long will they take to UV Unwrap it....


There are ways to texture parts like this realistically, with simulated shadow baking, without going to all the trouble of doing a proper UV mapping ("proper" meaning unique texture coordinates for every surface). What I do with fiddly bits like these is to use a sort of "palette" texture file that has a generic colour (like grey), is then divided into smaller square sections, and in each section I add gradual shading going in various directions, including one square that has shading (that is, simulated shadows or dirt) all around the edge, and another that has gradual highlights all around the edge. Then I simply select a square, or a part of a square, and use the paint brush (not the paint pot - it's disastrous to use the paint pot in 3DC except for messing about!) to apply the selected texture. If you choose the portion of texture correctly, you can get a very good approximation of proper UV mapping with shadow baking, without actually doing the whole UV mapping and shadow baking procedure. Plus, that same texture file can be used on lots of different parts, provided that they all share the same base colour, which saves on texture memory.
User avatar
mrennie
 
Posts: 3219
Joined: Wed May 30, 2012 12:22 pm

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby 5292nate » Fri Sep 06, 2013 6:07 pm

!!*ok*!!

Image
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby arizonachris » Sat Sep 07, 2013 1:46 am

Umm, somebody done stole the winders, the door and the wheels! !**duh*!!

J/K, Nate, it's really looking great! !!*ok*!!
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
Win 10 Pro 64bit, keyboard/ mouse/ wheel/ pedals/ baseball bat
Security Coordinator on the Battleship Iowa
User avatar
arizonachris
 
Posts: 3956
Joined: Sun Mar 21, 2010 10:36 am
Location: Southern California

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby 5292nate » Sat Sep 07, 2013 11:32 pm

arizonachris wrote:Umm, somebody done stole the winders, the door and the wheels! !**duh*!!

J/K, Nate, it's really looking great! !!*ok*!!


lol! !*roll-laugh*! Thanks, Chris!
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby raptorengineer » Mon Sep 09, 2013 10:41 pm

ya loving the model. so is that going to be kinda base model for future engines like es44ac? or is it best to start from ground up on new model. I mean es44ac is somewhat same as ac4400cw but with thicker rear radiator and turbo fan thing. and back lighting can be change little if it bnsf or cp. kinda easy that way I think.
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby 5292nate » Mon Sep 09, 2013 10:43 pm

raptorengineer wrote:ya loving the model. so is that going to be kinda base model for future engines like es44ac? or is it best to start from ground up on new model. I mean es44ac is somewhat same as ac4400cw but with thicker rear radiator and turbo fan thing. and back lighting can be change little if it bnsf or cp. kinda easy that way I think.


That had been our plan. Thanks for the comments! *!!thnx!!*
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby raptorengineer » Tue Sep 10, 2013 12:14 pm

sweet I guessing the two mini turbo fans on es44 will be animated?
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby pschlik » Tue Sep 10, 2013 1:13 pm

*removed for relevancy's sake*
Last edited by pschlik on Tue Sep 10, 2013 5:19 pm, edited 1 time in total.
-Phillip
User avatar
pschlik
 
Posts: 346
Joined: Thu Jun 30, 2011 3:17 pm
Location: St. Louis MO-United States

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby buzz456 » Tue Sep 10, 2013 1:53 pm

I agree with Kyle.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby bnsfsubdivision » Tue Sep 10, 2013 2:47 pm

Right now everything will come out for railworks only as I believe this simulator is finally moving forward with the upcoming update and will most likely beat soon every other simulator on the market. The possibilites with this simulator are nearly endless, although there are a few limitations as on every other game as well.
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 822
Joined: Sun Feb 20, 2011 5:27 am

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby buzz456 » Tue Sep 10, 2013 3:28 pm

bnsf subdivision wrote:Right now everything will come out for railworks only as I believe this simulator is finally moving forward with the upcoming update and will most likely beat soon every other simulator on the market. The possibilites with this simulator are nearly endless, although there are a few limitations as on every other game as well.


I think this simulator already beats every other one on the market and is the only game I know of that does free upgrades regularly. Other than multiplayer which a few vocal individuals keep lobbying for most of the rest of the issues have been pretty well addressed by the community. Only those waiting for RSC to do everything do not have a pretty darn good simulator. I think we should be thankful for this thing and cheering the bunch on.
The world has limitations so we need to expect that in life.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby bnsfsubdivision » Thu Sep 12, 2013 1:47 pm

Not much new to see but every little bit counts. Hope you guys like it anyway.

Image
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 822
Joined: Sun Feb 20, 2011 5:27 am

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby pschlik » Thu Sep 12, 2013 3:41 pm

!!*ok*!!
-Phillip
User avatar
pschlik
 
Posts: 346
Joined: Thu Jun 30, 2011 3:17 pm
Location: St. Louis MO-United States

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby _o_OOOO_oo-Kanawha » Thu Sep 12, 2013 4:06 pm

An engine modeled this sharp also needs sharply defined textures.

From what I have seen of recent engines that use 2K by 2K texture sheets, the colour separations, lines, letters, logos etc are never quite sharp, i.e. perfectly separated to the pixel. There is always some fuzz, and in many cases lots of it even because the texture sheets are stretched or distorted a little.
I still don't know the internal resolution of Railworks, i.e. how many pixels go into an unit of measurement of a model's size.

Have you thought ahead on how you would tackle this?
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: (WIP) **GE AC4400CW** In Development from Searchlight Simulations!

Unread postby PapaXpress » Mon Oct 07, 2013 12:40 pm

mdurdan wrote:Do I dare ask your polly level at this point? *!embar*!


I have a feeling that we should invest in creating insulin for video cards.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

PreviousNext

Return to Payware Announcements and Screenshots

Who is online

Users browsing this forum: PetalBot and 1 guest