BNSFdude wrote:PapaXpress wrote:Thats a hinge pin, not a bolt.
actually this is getting really scary. At the rate you are moving, just how long will you take to finish the cab?
What scares me is how long will they take to UV Unwrap it....
There are ways to texture parts like this realistically, with simulated shadow baking, without going to all the trouble of doing a proper UV mapping ("proper" meaning unique texture coordinates for every surface). What I do with fiddly bits like these is to use a sort of "palette" texture file that has a generic colour (like grey), is then divided into smaller square sections, and in each section I add gradual shading going in various directions, including one square that has shading (that is, simulated shadows or dirt) all around the edge, and another that has gradual highlights all around the edge. Then I simply select a square, or a part of a square, and use the paint brush (not the paint pot - it's disastrous to use the paint pot in 3DC except for messing about!) to apply the selected texture. If you choose the portion of texture correctly, you can get a very good approximation of proper UV mapping with shadow baking, without actually doing the whole UV mapping and shadow baking procedure. Plus, that same texture file can be used on lots of different parts, provided that they all share the same base colour, which saves on texture memory.