thecanadianrail wrote:Certain buildings have way too many pollys and faces, like one of the large factories if you go into the freeview mode (8) and go inside the building there are hundreds of cubes inside with stretched textures that really hurt performance
ozinoz wrote:(...) as late as June it was indicated in a PM from Michael that there would be steam assets, because we had discussed using Mike Rennie's Connie for the local pick up and transfer freights, but I can not find anything. Has it been subsequently decided not to include? Will be a bit disappointed that being the case.
buzz456 wrote:You guys going to do the F7 and some passenger cars eventually as part of the package or a add on? Inquiring minds want to know. Loving it so far.
GreatNortherner wrote:Hi,ozinoz wrote:(...) as late as June it was indicated in a PM from Michael that there would be steam assets, because we had discussed using Mike Rennie's Connie for the local pick up and transfer freights, but I can not find anything. Has it been subsequently decided not to include? Will be a bit disappointed that being the case.
The Steam Facilities just didn't get completed yet. My existing models didn't really fit... way too big for the small NH Springfield Yard... so I'll have to build something from scratch. :-( I forgot to mention that in the release notes, sorry!
GreatNortherner wrote:Hi,thecanadianrail wrote:Certain buildings have way too many pollys and faces, like one of the large factories if you go into the freeview mode (8) and go inside the building there are hundreds of cubes inside with stretched textures that really hurt performance
Which factory buildings do you mean? The ones at Thompsonville and Windsor Locks? Those are actually very low poly (don't let the recessed windows trick you, that's just a very effective alpha punchout trick).
Where does the FPS hit occur? When moving in range of the Springfield tiles that is likely due to tile loading, Springfield has four tiles with so many objects. I've been testing the route extensively on a very low end system (below min. specs) at didn't notice any dramatic FPS drops outside of Springfield, though the FPS wasn't good.
Arctic Cat ZRT wrote:I haven't played TS2013 in a long while but once I saw this route released I had to pick it up. I am very impressed with the route and I cannot wait for the next addition. For 20 dollars I got a lot of content, more content for this game than I usually get for that amount of money! Thanks to the team for all the work they have done thus far!
Best Regards,
Cat
ozinoz wrote:(Steam Facilities) Are we talking about inclusion in the finished version 1.0 or for version 2.0? Do you have an anticipated time frame on that?
cor726 wrote: I really like the RS3 and it is a locomotive that was missing from my roster.
OlPaint wrote:I would like to convert all the rolling stock in VNHRR route to your GreatNortherner type working couplers.
thecanadianrail wrote:After getting the time to search through the buildings on my day off I found that the main cause of the low fps was caused by the building "Bigelow Factory North" which when you move inside of the building you will see a mess of stretched faces everywhere which is the main cause of problems with my pc.
GreatNortherner wrote: ozinoz wrote:(Steam Facilities) Are we talking about inclusion in the finished version 1.0 or for version 2.0? Do you have an anticipated time frame on that?
That is planned for version 1.0. Our time frame for that is "as soon as possible", but our work bench is quite full with models that still need to be done. I hope you'll understand that we can't (and don't want to) set a release date for the 1.0 update and any of the following expansions.
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